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Don't think just visual.
Think sound. Try watching TV with your eyes closed but
listening to the sound. Then watch TV with the sound turned off and only
watch the action. Sound is huge. Without good sound quality, clear and
articulate voices and music that enforces and inspires, the visual has
a hard time standing on its own.
The best
projects are a perfect marriage of video and audio.
Basics
of Sound in Video -
There are five basic aesthetic factors
that can help you achieve an effective audio/video relationship: |
1.
Environmental |
2.
Figure-Ground |
3.
Perspective |
4.
Continuity |
5.
Energy |
- Environment: In most cases you want
to eliminate as much of the ambient (background)
noise that you can. Sometimes you may want the crowd or the water of
a river or other natural or man-made noises to be in the background.
You need to make that judgment. The sound must compliment the video
but usually never over-takes it. Use one mic for the speaker and one
for the background noise so you can deal with them separately with editing.
- Figure-Ground: This is difficult to
explain but think of it like this. If you want to bring out a specific
sound or group of sounds louder and more distinct than the ambient sound,
you will make that sound either louder or very different than the other
sounds.
- Perspective: This means that close-up
pictures are matched with "close" sounds, and long shots are
matched with sounds that seem to come from a distance. The trick is
to get the microphone as close as possible to the source of the scene.
Close up sounds need to have more presence - a quality that
makes us feel we are very near.
- Continuity: When you film close ups,
you get a certain sound quality. If the scene changes to a far shot,
the sound quality can change. Different microphones will sound different.
Sounds recorded indoors will sound much different than sounds recorded
outdoors. Different rooms make people sound different. People will sound
different from one scene to the next. This is getting complicated!!!
Music from a CD or live recording will add another quality of sound.
How to blend these so when sound changes with scenes there isn't a noticeable
difference is tricky.
- Energy: How loud should sound be in
a scene? How soft should it be? If you have two tracks of sound how
loud or soft should each be? You need to match the "energy"
of the scene to the energy of the voice or music.
The
Golden Rule of Sound Energy: |
|
Energy
of the scene = Energy of the sound |
How you use
quality sound can become a very personal
quality of aesthetics.
Types
of Microphones -
Microphones convert (using a diaphragm)
sound waves into electrical energy which is amplified and reconverted
into sound waves by speakers. Below are the basic types of microphones. |
1.
Dynamic |
2.
Condenser |
3.
Shotgun |
3.
Lavaliere/clip-on)
|
1. Dynamic
- These are the type held by on-camera talent or used for on-location
interviews. They are rugged and usually have a Pop Filter and/or a Windscreen.
They have no battery and need a phantom power source to boost the signal
for broadcast.
2. Condenser - They
are more sensitive and are used indoors. They use a built in battery to
amplify the sound signal. They produce a better quality sound than a dynamic
mic.
3. Shotgun - These are used for on-location
production to pick up sounds a moderate distance from the camera. They
are very directional. They are often at the end of a boom and called boom
mics. Most are Condenser type and use a battery to boost the signal. This
is often referred to as a pre-amp system.
4. Lavaliere / clip-on mic -
Whether hung from a cord around the neck
or clipped to clothing, these are all referred to as personal mics. They
can be wired or wireless, dynamic or Condenser type.
Link to Microphones,
Part 1 to study more about microphones.
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